"In short, with Steam they created a place for gamers to go to as naturally as others go to Facebook, except with the ability to buy games cheaply and play them quickly and relate their findings to friends.
The book industry could learn from this, particularly as we already have sites which already do similar things."
Tuesday, November 9, 2010
The Wertzone: E-books, piracy and what to do about it
The Wertzone: E-books, piracy and what to do about it:
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